Counter Strike Aim Patch

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Release Notes for 9/15/2015. – Extended all vertical aim matrix ranges to encompass the Source, the Source logo, Steam, the Steam logo, Counter-Strike.

Review. Counter-Strike is a tactical FPS First Person Shooter game developed by Valve. This title originated from a Half-Life modification. In this game, you are.

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Counter-Strike patches

Counter-Strike 1.0 Edit November 8, 2000 Mod, retail and server-side release. Gameplay changes: Incorporated Valve s model blending technology. Left beta stages.

This is a collection of the various changes and additions to post-release Counter-Strike.

Mod, retail and server-side release

Incorporated Valve s model blending technology.

Player models will no longer show a defusal kit or a bomb being carried.

Weapons no longer use their real names.

Renamed Phoenix Connektion terrorist faction to Phoenix Connexion

Renamed Gorilla Warface terrorist faction to Guerilla Warfare

Fixed the problem with some clients lagging for a round or two at the beginning of a map.

Fixed the listmaps command so it displays all the maps.

Added spectator mode -- allow_spectators. 0/1

Made jumping while shooting more inaccurate with submachine guns.

Took out sniper crosshair when zoomed out.

Swimming animation added to models.

Add option to take end game screenshot.

Logic use to cycle the map has been changed. The map will cycle if one of three conditions has been met:

mp_winlimit rounds have been won by one of the teams

mp_maxrounds have been played.

Out of ammo hint message fixed.

Punished for team killing hint message fixed.

Through floor death animation fixed.

New CVAR, mp_playerid, toggles what information players see in the status bar.

New CVAR, mp_fadetoblack, overrides mp_forcechasecam.

New CVAR, mp_buytime, can now designate the desired amount of buy time for each round min buy time is. 5 minutes.

New CVAR, mp_winlimit, will cycle the map after one team reaches this many wins.

Changed CVAR, mp_timelimit, fixed to support 0 no time limit.

Changed CVAR, mp_roundtime, changed to support partial minutes.

Weapon manufacturers are no longer specified in the buy menu.

Length of MOTD increased to 1536.

Status bar text uses team colors.

All CS Strings localized to titles.txt.

Changed logging format to meet the standards. Several events have been added to the logs:

Updated defusal kit world model.

Incorrect hitboxes fixed when holding specific weapons fixed.

Fixed GL texture binding problem white skin bug.

Changed minimum value for mp_chattime to 1 second

Changed minimum value for mp_buytime to 0.25 15 seconds

Radio commands can be heard by nearby enemies.

New CVAR, mp_logdetail, bitwise cvar to set the level of detail for logging attacks.

New CVAR, mp_startmoney, sets the amount of starting money players may have.

Fixed client-side shots not matching the server-side counterparts.

Fixed banned.cfg problem with more than 1024 entries.

Fixed screenshots overwriting each other.

Buffer overflow exploit fixed.

condump, cmdlist, and cvarlist only write out to the game directory.

Fixed slot10 not working correctly.

Redesigned multiplayer scoreboard.

Switching to Spectator is now logged.

Commandmenu support implemented.

User Interface redone for HLTV.

Dedicated servers Win32 Linux now default to 32MB heapsize.

Improved dedicated server FPS sys_ticrate accuracy in Windows NT/2K/XP and Linux.

Enhanced in-game spectator mode to include HLTV features

Added new first-person mode to spectator modes

Speaking players flash in team members radars

Dead bodies remain on the ground for the entire round

Dropped bomb blinks red in Terrorist team s radar

Changed so only Terrorists are notified when the bomb is dropped or picked up

Changed so players must stand still when planting the bomb including no jumping

Changed so players can t move or shoot while defusing the bomb

Adjusted player jumping values to minimize bunny hopping

Changed so the VIP can t drop any weapons

If player dies, view zooms away from falling body while changing the angle to show the killer

Changed so name changes for dead players are stored and processed when the players respawn back into the world

Removed players hearing enemy radio calls

Added code to force sv_clienttrace 1 on the server

Changed so when someone mutes a player in the scoreboard, they will no longer see that player s in-game text messages either

Muting a player in the scoreboard will also mute their text messages.

Steam beta clients and non-Steam clients can play together on the same server now.

Voice communication uses DirectSound by default now.

Added logging of fatal Sys_Error server shutdowns.

Renamed setinfo items ah and vgui_menus to _ah and _vgui_menus

Added new setinfo item _cl_autowepswitch default: 1 which controls whether or not a client switches to picked up weapons if they re more powerful

Fixed duplicate HUD weapon sprite bug

Fixed footstep sounds to correctly play when not walking fixes fastwalk cheats

Fixed uneven movement rate when moving through water

Fixed server locking up at end of round when a lot of grenades are in play

Fixed several ammo inconsistencies between weapons that share ammo types

Fixed bug with kevlar/helmet where players could buy it again at the beginning of each round even if they didn t need it

Fixed some view_model animation bugs

Fixed use key causing an instant player stop with no deceleration

Fixed bogus Save directory being created when you ran Half-Life.

Fixed filter logic in the launcher.

Fixed bug where clients couldn t connect to server side only MODs.

Fixed crash when a func_breakable triggers a trigger_counter.

Fixed fog messing Additive sprites.

Removed friends connectionless packet query.

Fixed bad address type fatal server error caused by clients with long names.

Fixed condump so the output won t overwrite previous files.

Fixed cvarlist so the output won t overwrite previous files.

Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.

Fixed server shutdowns related to using bots.

Fixed vote and votemap commands to work correctly

Fixed bug where clients would try to change their name while dead and then couldn t change it when they respawned.

New CVAR, mp_kickpercent, sets the percentage of teammates it takes to vote off a player

New CVAR, sv_restart, acts exactly the same as sv_restartround

New CVAR, sv_send_logos, when sv_allowdownloads is set to 1, this cvar will control whether custom logos are propagated to clients

New CVAR, sv_send_resources, when sv_allowdownloads is set to 1, this cvar will control whether resources are propagated to clients

New CVAR, cl_corpsestay, client-side cvar to set the amount of time in seconds dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.

New CVAR, cl_righthand, client-side cvar to toggle using the right and left hand view-models.

New CVAR, cl_minmodels, client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl.

Changed color of the words BOMB and VIP in the scoreboard to make them more visible

Changed the way kevlar and kevlar/helmet work using the buy menus - made them work together

Added a sound when kevlar and kevlar/helmet are purchased

Adjusted pistol accuracy while jumping all pistols

Added player ID to Half-Life DM.

Added chat flood protection to HLDM.

Fixed bug where you could kill the HLTV entity in Half-Life DM.

Fixed Egon gun beam problem in Half-Life DM.

Fixed Tau cannon prediction problem.

Fixed Alien Grunts not making any attack sounds.

Fixed Egon s beam looking yellow in sofware mode.

Changed exec command now only works on. cfg and. rc files.

Changed exec command no longer allows. . or or : in the filename.

Added serverversion, can be set to 1108 to view/re-record old demos.

Fixed mp_hostagepenalty not working.

Fixed problem with server locking when the bomb is planted and a new player joins the server.

Restored mp_fadetoblack server variable.

Fixed incorrect WonID logging.

Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.

Fixed bad address type fatal error on servers that attempt to run in secure mode but have no DNS resolution.

Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.

Fixed HLTV reporting wrong spectator numbers if connection to server was pending.

Fixed multicast 1 not working if it was issued before HLTV connected to game server.

Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu.

Fixed delay being reset to default value during changelevel.

Fixed a problem with propagating HLTV banners.

Fixed framerate problem on some ATI video cards.

Fixed MaxPing filter not being saved correctly.

Fixed bug using exec on large files e.g. banned.cfg.

Added logging of the anti-cheat system catching and kicking detected cheats.

Added logging of kick commands.

Added logging of banid commands.

Changed error message if clients try to download missing resources to be more helpful.

Added new debug message for mod makers if a packet couldn t be parsed correctly.

Added sv_logbans to turn the logging of player bans on and off. Default is 0 off.

hlds_run now does auto-restart by default to disable: define -norestart on the command line

hlds_run uses exec when you define the -norestart option.

Added -pingboost command line parameter. Currently supports three different methods -pingboost 1, -pingboost 2, and pingboost 3. These may not work well or at all on some OS environments.

Added -debug flag to hlds_run to automatically run gdb and pull out useful info.

Fixed server using 64 MB more memory than it needed to.

Fixed undefined symbol: __strtouq_internal on some Linux systems.

Fixed segmentation fault on some Linux systems when attempting to run in secure mode.

Ricochet included in this release.

Fixed DMC powerup bug where the invisibility ring would make people glow red.

Fixed TFC spy disguise menu bug.

Fixed DMC view model animation bug.

Starting with Counter-Strike 1.6, updates were only available through Steam and would be applied automatically.

The build was based on the retail version of the game made up weapons names, altered faction names etc., but the maps Dust 2, Estate, Inferno, Nuke and Vertigo which were missing from the retail release were added. The Training map was also removed.

Complete rework of launcher UI.

mp_logmessages set to on by default.

Added spam check to timeleft command.

Added two new rifles, the IDF Defender and Clarion 5.56.

Added a Riot Shield for the CTs.

Increased Glock damage slightly.

Added widescreen view modes for hardware that supports it.

Changed so the bomb and hostages use T and upside-down T in the radar like players do to indicate above/below the player.

Improved load times to join servers.

Engine supports masked and additive textures modes on models.

Added widescreen monitor support 16:9 and 5:4.

Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a console window.

Windows HLDS now loads sw.dll again, swds.dll is no longer needed.

HLTV log files have time stamp in file name.

Changed Press duck for menu message to HUD style message and made it last for 6 seconds.

Planted bomb now flashes in Terrorist s radar.

Changed so the bomb defuser gets three frags for successfully defusing the bomb.

Changed so when bomb goes off, the player that planted the bomb gets three frags.

Changed so live players don t see enemy deaths in the scoreboard.

Changed default spectator mode to chase_locked.

Changed so semi-colons are removed from messagemode text and replaced with commas prevents exploit.

Added number of ban entries to listid response to aid in parsing.

Removed command dem_edit, use hl.exe -demoedit instead.

Changed default setting for mp_logmessages to 1

Added server cvar sv_lan_rate which specifies the rate to use for all clients on a lan server, default is 20000.

Added sv_log_onefile to determine whether one log file is created total or one log file for each map change, which is how it currently is. The default is the current behavior one for each map change.

Fixed messagemode exploit where you could set cvars on the client without the console.

Fixed bug where players could duck while traveling up ladders and not lose any speed but the sound volume was reduced.

Fixed players being able to move up ladders faster than their maxspeed.

Fixed bug with chat input and PIP overlapping while in spectator mode.

Fixed mouse input bug when playing with very low sensitivity in Windows XP.

Reskinned weapons to improve memory footprint.

Reworked in-game spectator modes to make it easier to use.

Fixed demo playback for demos containing svc_filetxferfailed messages.

Fixed bug with HLTV director command stufftext

HLTV now handles svc_setview correctly

Don t relay admin_mod commands to spectators like rate, cl_updaterate, etc.

Removed unused latency code was related to pushlatency

If connected to HLTV, allow higher ex_interp values.

Changed way how status messages are handled to get total spectator available slot numbers.

Default HLTV updaterate will be 10 not 20 to save bandwidth.

Fixed demo recording after changelevel.

Fixed spectator bug where you can t always cycle forwards and backwards through the players you can only cycle one direction.

Reduced default sv_maxupdaterate value from 60 to 30.

Fixed bug with snow sounds not playing sometimes.

Fixed fakelag bug that allowed people to set fakelag and then connect to a server.

Fixed zoomed sniper crosshair in HLTV mode.

Fixed sv_visiblemaxplayers setting not working for info/details query response.

Updated version of de_airstrip. Another route added from the CT spawn point.

Updated version of de_pirenesi.

Updated version of de_inferno.

Changed order of weapons in Buy Menus. They are sorted by price now.

Added. tga files to the Buy Menus for the Nightvision goggles, Kevlar, Kevlar/Helmet, and the Defuse kit.

Updated the. tga file for the Elite pistols to show two guns instead of one.

Changed default spectator modes to chase locked with auto director enabled.

Removed the gaps in Buy Menus for weapons you can t buy.

Deactivated invalid camera options when in spectator mode.

Fixed crash when running game in software mode.

Fixed the smoke grenades while spectating, now will work in all modes, including the overview map.

Fixed not being able to drop the C4 as a terrorist while holding a shield without dropping the shield first.

Fixed shield bullet penetration bug. Bullets will not penetrate the shield under any situation.

Fixed exploit where you would be hit in the shield and then be invincible to fall damage.

Fixed crosshair disappearing if you switched to a different weapon while holding a deployed shield.

Fixed bug that would give you armor if the damage you took was really low.

Fixed wrong player animation being played while holding a shield and throwing a grenade or swinging the knife.

Fixed bug with spectator mode chase free and having auto director enabled.

Fixed bug with bottom spectator menu button if there are no players available to spectate.

Fixed death notices appearing under the upper spectator panel when in spectator mode.

Fixed chat text appearing under the bottom spectator panel when in spectator mode.

Fixed position of chat text input when in spectator mode.

Fixed bug with the status bar and the chat text overlapping a little at some resolutions.

Fixed a bug where a player s screen would not get faded back in if mp_fadetoblack was being used.

Fixed flashbang description. The text was being cut off in the Buy Menus.

Fixed crash when running rcon commands from the client.

Bringing up Friends in-game will work faster now.

Fixed problem where the incorrect skyboxes were shown in some maps.

Fixed incorrect prices for some of the weapons in text style Buy Menus.

Fixed flashbang price being shown incorrectly as 300.

Added in ability to buy items by name to allow for scripting.

Fixed floating staircases in Inferno.

Fixed bullet penetration problem with railings in Inferno.

Fixed bug where you could throw the bomb to a place where it could not be picked up in Aztec.

Fixed spawn kill problem in Aztec.

Swapped door orientation back at CT spawn.

Fixed silent plant bug at A in Airstrip.

Added sign crate to B in Airstrip.

Fixed bug where players would get stuck behind a tree near bridge from the T spawn in Airstrip.

Players will not lose their kills when they change to spectator mode.

Changed radar so dropped bomb flashes slower and planted bomb flashes faster.

Changed radar so planted bomb flashes as an X.

Changed default setting for mp_logmessages to 1.

Fixed small compile bug in de_aztec.

Fixed bug where game would freeze up during gameplay.

Fixed sorting bug in particle system.

Fixed bug where spectate button wasn t being shown if you were dead and bring up the team selection menu.

Fixed bug with Clarion 5.56 and IDF Defender ammo counts when purchasing extra ammo.

Redesigned the New Game dialog in Counter-Strike.

Clarion 5.56 and IDF Defender sounds redone in Counter-Strike.

Bullet ricochet sounds redone in Counter-Strike.

Valve Anti-Cheat is now active in the Steam beta.

Explosion sounds redone in Counter-Strike.

New Knife model in Counter-Strike.

Added servercfgfile cvar back into the engine.

Changed references from woncomm.lst to valvecomm.lst.

Changed so dead players hear their teammates radio commands like voice in Counter-Strike.

Changed so Spectators will hear team radio commands while spectating a specific player not roaming in Counter-Strike.

Reworked Counter-Strike Buy Menus.

Changed so weapon buttons are deactivated if the player doesn t have enough money in Counter-Strike.

Text is now all displayed via VGUI2. Text will properly scale in different resolutions.

Message of the Day in Counter-Strike can use an HTML file either the motd.txt contains a simple URL or it is a html file itself.

Re-implemented ability to uparrow through history of commands in the console.

Added disconnect and resume buttons to the main menu.

Added in Steam monitoring tool. This will display Steam activity on your machine.

Update news is displayed during the launch of the game if content is being downloaded.

Optimized protocol for Steam content delivery.

Server browser can be refreshed using the F5 key.

Moved muting and friends status out of the scoreboard. This is handled in the Player List section of the UI.

You can run multiple copies of the same application now. This is most useful for Dedicated Servers.

Scoreboard will now grow dynamically in Counter-Strike, rather than having a scrollbar.

Added Hearts and Spades to Friends mini-games.

Added ability to force or disable automatic updating of individual Steam titles via Games list.

Changed so sv_alltalk 1 allows spectators and players to chat with each other in Counter-Strike.

HLTV: New command clearbanns - removes all IPs from bann list.

Added mapchangecfgfile cvar. Set this to the filename of the file you want run on map change.

Fixed bullets firing through the Tactical Shield in some situations.

Fixed bug where CD Audio CD tracks were never being played even if there was a valid CD in the drive.

Fixed bug with pausing/starting MP3 streams when console/UI is brought up and closed again.

Fixed bug where game could crash when initializing MSS sound thread.

Fixed bug in server browser if you uparrow or downarrow in an empty list and then connect.

Fixed problem with being able to buy weapon and kill yourself at the same time server crash in Counter-Strike.

Fixed a number of bugs related to Friends messages.

Fixed format string crash bug when logging.

Removed This map has an escape zone/This map DOES NOT have an escape zone console spam in Counter-Strike.

Removed Explosion Damage console spam in Counter-Strike.

Removed unknown command _special being spammed to the console whenever attack2 is pressed in Counter-Strike.

Fixed server freeze/crash exploit caused by malformed userinfo information in connect packets.

Fixed potential exploits due to buffer overflows in infostring handling.

Fixed bug in Counter-Strike where spectators were changed to Free Look at the end of a round and their settings were never restored when a target was available.

HLTV: Fixed NULL player names in HLTV demos.

Server browser will display an icon next to servers that have bots playing in them.

Player list dialog now shows the friends name of all the other players on the server.

Counter-Strike new game dialog now remembers the map you selected and uses that as the default for next time.

Made knife secondary attack do significantly more damage if hitting someone in the back.

Optimized new weather effects.

Disabled Video Mode drop down menu if the video card can t display Widescreen modes.

Fixed random characters appearing at the end of the map overview description on the team page

Changed Counter-Strike text chat so Spectators can chat with dead players.

Bots only swing knife when in range to hit now.

Bots use both primary and secondary knife attacks.

Bots will try to sneak up behind victims if they are using a knife.

Bots crouch more when shooting at distant targets.

Bots jump much less during combat now.

If a bot sees a friend get killed by an unseen enemy, and it has no enemy, it acquires the killer as its enemy.

Throttled how often nav meshes are drawn confused fast video cards.

All games are ready for Steam Linux server release.

Fixed font drawing problems with Windows 98/ME.

Fixed splash screen not drawing correctly in software mode.

Fixed HUD sprites not drawing correctly in OpenGL.

Fixed progress bar for launching dedicated server.

Fixed Shield/Knife model playing wrong idle animation while deployed.

Fixed Shield/Knife model using the wrong knife model.

Fixed bug where bots were finding hiding spots on floors above/below that took far too long to reach.

Bots no longer aim at enemy s leg with sniper rifles.

Bots wont jump after using hostages now.

Fixed bug where bots would aim at the ground if in combat with an enemy and the enemy went behind cover.

Changed scoreboard to display enemies who are dead on the opposite team.

Added BOT to the scoreboard for players who are bots on the server.

Fixed bug where ping times could be displayed incorrectly for game servers.

Fixed bug that made server list appear slowly for server browser.

Fixed in-game fonts not displaying properly when running in 16-bit mode.

Bots now buy armor more often.

Reduced entity count in Aztec to improve server performance.

Improved Bot navigation on Aztec.

Improved Bot navigation on Airstrip.

Fixed bug where radar would disappear during gameplay.

Fixed bug where tactical Tactical Shield wasn t removed during a round restart.

Fixed bug when drawing fonts with full screen anti-aliasing on.

Fixed bug friends and serverbrowser settings not being saved correctly if edited in-game.

Fixed bug where sounds weren t played properly when using Friends.

Fixed bug where progress bar would only show the first file you re downloading from a game server.

Fixed bug in keyboard settings list where you could scroll selection bar off the visible page using the arrow keys.

Fixed bug where the first mouse click wouldn t work after exiting the UI.

Fixed bug where the scoreboard would be incorrect when users were connecting.

Fixed bug where the M4A1 silencer animation wouldn t play the sound at the correct time.

Fixed another issue related to font drawing in Windows.

Corrected some of the values for weapons in Counter-Strike.

Fixed bug where fonts would not draw on some versions of Windows.

Changed so you can t purchase a weapon that you re already holding.

Added the server s player list to the Game Info dialog.

Changed server list to mark servers that fail to respond as not responding.

Changes to the server s value of sv_alltalk are announced to clients in the console.

Added autokick of idle players to the server s log file.

Added the ability to use radio commands by name to allow for scripting.

Fixed bug with settings.scr LIST cvars not being handled correctly.

Fixed VIP being able to pickup the Tactical Shield.

Fixed bug where radio commands and hostages would sometimes get stuck in the radar after a changelevel.

Fixed bug where restricted weapons on as_ maps weren t being disabled in the Buy Menu.

Fixed Tactical Shield fastswitch exploit.

Fixed Spectator problems in widescreen mode.

Added support to choose voice codec quality.

More changes to Aztec to reduce CPU overhead.

Fixed server crash when kicking bot who is defusing the bomb.

Fixed radio/VOX sounds not playing after alt-tab ing out of the game.

Fixed bot allow rifle/machine gun options being swapped in new game dialog.

Fixed server info dialog staying up over game.

Fixed several slowdowns when having a large number of users in a friends list.

Fixed sniper zoom blackout not being the same size at different resolutions.

Fixed hitch first time sound was played through vgui when not in game.

Made Spectator settings persistent.

Changed defuse kit to be inactive in the CT Buy Menu on non de_ maps.

Bots have a basic understanding of attack and defense with the Tactical Shield.

Bots now respond to Report in with Taking fire, need assistance when attacking, Enemy down if they just killed an enemy, Enemy spotted if they have seen an enemy very recently, or Reporting in if they haven t seen anything interesting.

Made Normal difficulty for Bots a little easier and consistent.

Increased Tactical shield price to 2200.

Fixed problem with clients getting could not load gfx.wad errors.

Fixed infinite loop due to malformed infostring.

Fixed format string crash bug in logging.

Fixed screen becoming corrupt when using alt-tab with ATI cards.

Fixed crash when using alt-tab while a sentence was playing.

Fixed bug with Spectator PIP getting stuck on screen.

Fixed Spectator GUI staying active if you viewed the help screen across a level change.

Fixed not being able to use duck key to hide Spectator GUI.

Fixed problem where external mods hooking into MOTD i.e. amxmod left the background screen up once the dialog was dismissed.

Fixed banner image not showing when connecting to HLTV proxies with an image set.

Fixed corrupt text in scoreboard when connecting via HLTV.

Fixed bug where the round would not restart until the planted bomb goes off, even if all of the players on both teams were dead.

Fixed bug with team menu and trying to change team when you re VIP.

Fixed bug where VIP team button was never being enabled for players on team CT.

Fixed bug where you could pick-up weapons while your Tactical Shield was deployed.

Fixed bug where crouching Bot that ran out of ammo would sit there unmoving with his knife.

Fixed bug where dropping the Tactical Shield while deploying would make the player invulnerable.

Added skins support to Steam platform skins.

Added new cvar sv_region to describe the region the server is in.

Added region concept to server browser.

Added range check for gamma cvar.

Removed dependency on WON protocols.

Added more Buy Menu client commands to support the CStrike Retail weapon names.

HLTV: Maximum number of connected spectators is tracked status command.

HLTV: Switched autoretry behavior back to the way it was in 1.1.1.0.

HLTV: Added hltv to heartbeat.

HLTV: Removed dependency on Won protocols.

Fixed shield exploit with using lastinv command.

Fixed bug with MOTD not being displayed.

Fixed server log and console getting spammed when a Terrorist would escape on an es_ map.

Fixed bug with Buy Menus overlapping each other.

Fixed talk icon not displaying sometimes.

Fixed MP3s being looked for in the wrong folder.

Fixed MP3 playback in being cutoff sometimes.

Fixed bug with the kick command.

Fixed bug where you couldn t enter a hostname that started with a number.

Fixed mouse support for 3dfx cards.

Fixed HTML scrollbars not showing up sometimes.

Fixed hostname being initialized to Half-Life for Listen servers for all Mods.

HLTV: Fixed record to continue recording demos after reconnect.